This was great for the pacing and creating as little friction as possible, so the player can feel less punished for experimenting and daring more crazy feats, like sneaking past a group of mutants feeding as opposed to assaulting them head on. Even though death comes at a much faster rate, thankfully the load times in Metro: 2033 Redux are extremely fast. While ammo is scare, it is the military grade rounds that serve as currency and can also be switched into some weapons as a more powered up ammo - needless to say, this is a great feature for a survival game like this where options are weighed and can mean life or death now… or maybe later. This creates a great feeling of tension and struggle to survive, scurrying about in the dark while enemy forces are unaware, as Artyom can line his sight to snipe a stray Soviet. Ranger mode is by far the definitive mode to play Metro: 2033 Redux - it is balanced so that while Artyom dies extremely fast, so does the enemy. It all plays out fairly naturally and in ranger mode, Artyom's animations are slowed down a bit to more realistically reflect human motion. The stealth play style is well implemented enough, but sometimes enemies will have weird AI hiccups and will cause very bizarre animation convulsions. Metro: 2033 Redux is a first-person action game with plenty of stealth options and while it dances around in the survival-horror genre, it doesn't fully commit to it. About half the budget of what most AAA games get, the absolute worst working conditions in a city that was rioting and no electricity (computers powered by gas generators) - it is a thin-air miracle that these talented and devoted artists and engineers managed to make this game at all, least of all it being pretty great. What 4A Games managed to build with such limited resources is staggering.
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